
Building a Complete Speech-to-Speech AI System with Lip Sync in Unreal Engine
I recently put together a demo project that shows how to create fully interactive AI NPCs in Unreal Engine using speech recognition, AI chatbots, text-to-speech, and realistic lip synchronization. The entire system is built with Blueprints and works across Windows, Linux, Mac, iOS, and Android. If you’ve been exploring AI NPC solutions like ConvAI or Charisma.ai, you’ve probably noticed the tradeoffs: metered API costs that scale with your player count, latency from network roundtrips, and dependency on cloud infrastructure....

