This brief article addresses the question of how to cast one Slate widget to another in Unreal Engine. Imagine you have an SWidget
widget wrapped in a shared pointer like this:
TSharedPtr<SWidget> MyWidgetPtr;
If you want to cast it, for example, to an SSpacer
, your code might look like this:
TSharedPtr<SSpacer> MySpacerPtr = StaticCastSharedPtr<SSpacer>(MyWidgetPtr);
It’s important to keep in mind that you should verify whether the shared pointer is valid before using it.
The same approach works for shared references:
TSharedRef<SWidget> MyWidgetRef;
TSharedRef<SSpacer> MySpacerRef = StaticCastSharedRef<SSpacer>(MyWidgetRef);
Alternatively, you can perform the casts manually, directly using static_cast
or dynamic_cast
with the widget. However, be aware that this approach may not be as reliable as the one provided above, so use it with caution.