How to use async task in Unreal Engine
Unreal Engine has a useful feature called AsyncTask that allows you to execute code asynchronously via Task Graph system. It functions by running specific code on a specified thread and is primarily used when the task is too heavy to be executed instantly without blocking the game thread. AsyncTask(ENamedThreads::AnyThread, []() { // This code will run asynchronously, without freezing the game thread }); You can also create nested calls to asynchronous tasks, for example:...