How to pass a variable by reference in C++ function called in Blueprints
By default, when a non-const reference is specified in a function, it will be treated by Blueprints as an output parameter: Show/hide content UFUNCTION(BlueprintCallable) static void RemoveDots(FString& String) { String.ReplaceInline(TEXT("."), TEXT(" ")); } There is a macro called UPARAM which is not widely used, but can control the behavior of parameters specified in UFUNCTIONs. In particular, it can change the behavior of passing non-const references by specifying a ref meta:...