How to focus a Common UI button (UCommonButtonBase) in Unreal Engine

As of UE 5.4, the Common UI button (UCommonButtonBase) still doesn’t support direct focus settings. This is because UCommonButtonBase is derived from UUserWidget, which supports focusing, but doesn’t direct the focus to the underlying button itself automatically. However, you can still set the focus on the button by performing a “deep” focus on the Slate button. Here’s how you can achieve this: /** * Sets the focus on the button * This function performs the "deep" focus on the Common UI button, which means that it will set the focus on the button itself * This is useful since UCommonButtonBase is derived from UUserWidget, which doesn't support focus when setting it directly */ UFUNCTION(BlueprintCallable, Category = "mod....

August 27, 2024 · 2 min · Georgy Treshchev

How to get the currently focused widget in Unreal Engine

In Unreal Engine, you can determine the currently focused widget in both Slate and UMG UI systems. Slate To get the currently focused Slate widget, you can use the following code snippet: // Instead of 0, you can pass the user index if you have multiple users TSharedPtr<SWidget> FocusedSlateWidget = FSlateApplication::Get().GetUserFocusedWidget(0); UMG Getting the currently focused UMG widget is a bit more involved, since there is no direct function to get it or the place where it is stored....

March 23, 2024 · 1 min · Georgy Treshchev